Armor Class:

13 (special, see below)

Hit Dice:

1*

No. of Attacks:

1 claws

Damage:

1d6 claws

Movement:

40'

No. Appearing:

Special

Save As:

Fighter: 1

Morale:

12

Treasure Type:

None

XP:

37

Each time a Derej Cat evades a strike (i.e. is attacked unsuccessfully) its armor class increases by 2 points. Its AC is reduced by 1 point per turn after combat ends, to a minimum of 13.