Armor Class:

23

Hit Dice:

3*

No. of Attacks:

2 bludgeon

Damage:

1d6/1d6

Movement:

60'

No. Appearing:

3d10 HD worth

Save As:

Fighter: 3

Morale:

12

Treasure Type:

300 gp worth of crystals

XP:

175

The most common form that the spheres take is the Sphere Minor. It is a roughly-humanoid form that uses its arm-like appendages to bludgeon its foes. It can move startlingly fast; once per day it can double its movement rate for 3 rounds.

Upon its defeat, the sphere minor will explode into a hail of ordinary spheres, doing 4d6 points of damage to all within 10’ who fail to save vs. Death Ray.