Armor Class:

18

Hit Dice:

5*

No. of Attacks:

2 claws

Damage:

1d8 claw

Movement:

20' Swim 20'

No. Appearing:

1d2, Wild 1d6, Lair 1d6

Save As:

Fighter: 3

Morale:

7

Treasure Type:

None

XP:

405

The Scrab looks like a huge crab with a 6 foot diameter body. The scrab is protected by a natural form of anti-magic shell. In order to affect the scrab with a spell, the caster must make a normal attack roll; on a hit, the scrab is affected by the spell (but still receives a normal saving throw if the spell allows one). If the attack roll fails, the spell is reflected back onto the caster.