Armor Class:

18 to 21

Hit Dice:

8 to 12 (AB +10)

No. of Attacks:

5 to 8 bites

Damage:

2d6 bite

Movement:

20' (10')

No. Appearing:

1, Lair 1

Save As:

Fighter: 8 to 12

Morale:

11

Treasure Type:

None

XP:

8 HD 825; 9 HD 1075; 10 HD 1,30011 HD 1,575; 12 HD 1,875

A Hydramander is a multi-headed creature from the dimension of Nazgor. The body of a hydramander is similar to the body of a hydra; however, the hydramander has no eyes. It depends on sound to locate prey (treat as Darkvision out to 60 feet). Thus, a silent opponent is as good as invisible to the monster.

The individual heads of a hydramander may be attacked; 12 points of damage must be dealt to disable each head.