Armor Class:

14

Hit Dice:

1*

No. of Attacks:

1 bite

Damage:

1d6 bite + 1d6/round blood drain

Movement:

5' Fly 70'

No. Appearing:

2d6

Save As:

Fighter: 1

Morale:

10

Treasure Type:

None

XP:

37

An Eelbat looks like an eyeless eel with bat-like wings and gray slimy skin. Despite the lack of visual organs, it can sense its surroundings like a bat and it effectively has Darkvision out to 60 feet. It attacks by biting, and after a successful bite it will hang on and drain an additional 1d6 points of damage every round. An eelbat can only be removed by killing it; any attack on the creature while attached receives an attack bonus of +2, but any attack that misses will hit its victim instead.