Armor Class:

19

Hit Dice:

12* (AB +10)

No. of Attacks:

1d4 rays or spell-like ability

Damage:

By ray or spell

Movement:

Fly 30'

No. Appearing:

1 Wild, 1 Lair

Save As:

Magic-User: 12

Morale:

9

Treasure Type:

None

XP:

1,975

A Great Orb of Eyes is a living mass of pulsing and ever-moving eyes. It is highly intelligent but is unable to communicate vocally. A great orb of eyes can see in all directions, making it nearly impossible to surprise. It has Darkvision out to 120 feet, and with concentration may detect magic or detect invisible (see below). In combat a great orb of eyes usually levitates high, trying to avoid melee combat. From this vantage, it fires its eye rays, preferring to cause fear, hold, or charm as many foes as possible. Each round it fires 1d4 rays, each at a different target. If the die roll is greater than the number of possible targets, the extra rays are lost. The GM may roll to determine which rays fires or choose those with the most destructive effect(s).

Great Orb of Eyes Rays

  1. Death: target must save vs. Death Ray or die.

  2. Draining: target takes 3d6 points of damage. He or she may save vs. Spells for half damage. The great orb of eyes heals half that many hit points.

  3. Fear: target is affected by cause fear (reversed remove fear) spell, as cast by a 12th-level Cleric.

  4. Charm: target is affected by charm monster spell, as cast by a 12th-level Magic-user.

  5. Hold: target is affected by hold monster spell, as cast by a 12th-level Magic-user.

  6. Blinding: target is affected by cause blindness (reversed remove blindness) spell, as cast by a 12th-level Cleric.

A great orb of eyes rarely ever uses its death ray unless its very life depends on it, instead preferring to drain foes for sustenance. A great orb of eyes can also cast telekinesis three times per day (as a 12th-level caster). Charmed individuals become slaves, providing any necessary manual labor, and a great orb of eyes can communicate telepathically with any such charmed being. When their usefulness fades, these slaves are drained for sustenance.