Staff

Device

Spell

Armor Class:

18 ‡

20 ‡

22 ‡

Hit Dice:

8*

12* (AB +10)

16* (AB +12)

No. of Attacks:

-- special --

Damage:

1d12

2d8

3d6

Movement:

Fly 120'

No. Appearing:

-- special --

Save As:

Fighter: 8

Fighter: 12

Fighter: 16

Morale:

-- 10 --

Treasure Type:

-- None --

XP:

945

1,975

3,385

A Lightning Elemental resembles dark clouds, lit from within by flashes of lightning. It can magnetically draw metal items towards itself as if using telekinesis. It deals an extra 1d8 points of damage to creatures that are in contact with water or metal but not touching solid ground. A lightning elemental takes double damage when attacked by air or wind attacks (including air elementals). A lightning elemental can choose either to strike a single creature or create a mighty thunderclap. If the latter attack is used, all creatures within a 30 foot radius must save vs. Paralysis or be deafened for 1d8 turns.