Armor Class:

17

Hit Dice:

6**

No. of Attacks:

1 punch or by spell

Damage:

1d6 punch

Movement:

40'

No. Appearing:

1d4

Save As:

Fighter: 6

Morale:

8

Treasure Type:

None

XP:

610

The conditions that create a Cadaver is unknown, but it's rumored it arises in areas of dungeons or ruins that have been rich in undead for long periods of time. A cadaver is a corporeal undead creature bearing a physical resemblance to a ghoul. It is not exceptionally smart but shouldn't be underestimated. A cadavers is believed to subsist by eating the flesh of other undead creatures.

A cadavers attacks with powerful blows from its fists. As with all undead, it can be Turned by a Cleric (as a mummy), and is immune to sleep, charm or hold spells. It has all the powers and spells of an 8th-level Cleric, including the power to Turn undead. The spells the cadaver uses will typically include: 1st level: cure light wounds*, curse, and/or darkness; 2nd level: silence 15ft radius; 3rd level: bestow curse, speak with dead; 4th level: animate dead and/or dispel magic. Healing spells cast by a cadaver can even heal undead creatures.