Common

Greater

Armor Class:

17 ‡

19 ‡

Hit Dice:

9 (AB +8)

12 (AB +10)

No. of Attacks:

3/2 (see below)

2 weapons

Damage:

By weapon +4

By weapon +6

Movement:

30'

30'

No. Appearing:

1

1

Save As:

Fighter: 9

Fighter: 12

Morale:

9

10

Treasure Type:

Special

Special

XP:

1075

1875

Blade Spirits are restless souls of warriors fallen on the battlefield. The body of a blade spirit appears as a rotting or desiccated form or sometimes seems to be assembled from various corpses, always carrying a distinctive melee weapon. The weapon itself is possessed with the undead spirit, which animates the form in order to continue its battles.

A blade spirit deals damage according to its weapon type with +4 added to the damage. Like most undead, a blade spirit is immune to poison, charm and hold spells. It may be Turned by a Cleric (as a wraith), but not destroyed permanently except as described below. A blade spirit can only be harmed by magical weapons.

Upon the defeat of a blade spirit, the animated body falls apart and the possessed sword goes dormant for 1d10 days. A remove curse spell cast on the weapon during this time will drive the spirit out of the weapon permanently; otherwise the spirit will begin reassembling a body.

A common blade spirit may make 3 weapon attacks every two rounds; this means one attack on every odd-numbered round, and two on every even-numbered round.

A Greater Blade Spirit is simply a more powerful spirit pursuing even greater ambitions. It deals more damage (+6 damage) and has magical weapons determined by the Game Master. They can be Turned by a Cleric (as a vampire), and the dispel evil spell is required to permanently destroy the spirit.