Armor Class:

18

Hit Dice:

4*

No. of Attacks:

2 fists

Damage:

1d8/1d8 + special

Movement:

10'

No. Appearing:

1d4

Save As:

Fighter: 4

Morale:

12

Treasure Type:

None

XP:

280

If struck by a non-magical metal (even partially metal) weapon, the weapon may become stuck in the monster. If this happens, it cannot be removed until the statue is “killed.” The wielder is allowed a save vs. Spells to avoid this.