Staff

Device

Spell

Armor Class:

18 ‡

20 ‡

22 ‡

Hit Dice:

8*

12* (+10)

16* (+12)

No. of Attacks:

1

1

1

Damage:

1d12

2d8

3d6

Movement:

-- 20' (15') Swim 60' --

No. Appearing:

-- special --

Save As:

Fighter: 8

Fighter: 12

Fighter: 16

Morale:

-- 10 --

Treasure Type:

-- None --

XP:

945

1,975

3,385

Water elementals resemble roiling waves of water, which seem to fall upon any creature attacked, only to reform the next round. They take double damage when attacked with air or wind attacks (including air elementals). A water elemental cannot move more than 60' from a body of water. They do an extra 1d8 points of damage against creatures, vehicles, or structures which are in the water.