Armor Class: |
14 |
Hit Dice: |
2+2 |
No. of Attacks: |
1 weapon |
Damage: |
1d6 or by weapon |
Movement: |
30' Unarmored 40' Swim 30' |
No. Appearing: |
1d6, Wild 2d4, Lair 4d8 |
Save As: |
Fighter: 2 |
Morale: |
8 |
Treasure Type: |
Q, R each; D, K in lair |
XP: |
75 |
Known as Eyvique (eye-vick) in their native tongue, Tuskers are stout humanoids living in coastal regions. Similar in stature to Dwarves, tuskers live simple lives fishing and whaling. As its name suggests it has a pair of long downward-pointing tusks much like a walrus. A tusker is thick-skinned and has ample fat reserves, giving it protection from the effects of a cold environment. Even extreme or magical cold causes only half-damage. If a save is involved with such a cold-based effect, a tusker receives a +4 bonus. Any tusker involved in grappling attacks does +2 damage due to its tusks, but otherwise a tusker does not attack directly with the tusks.
One out of every five tuskers will be a warrior of 4+4 hit dice (240 XP) and even tougher skin (AC 16). Regular tuskers gain a +1 bonus to their morale if they are led by a warrior. In tusker villages, one will be a chieftain of 8+8 hit dice (875 XP) with AC 18 and a +2 bonus to damage due to strength.