Armor Class:

16

Hit Dice:

5

No. of Attacks:

2 strikes

Damage:

1d6/1d6

Movement:

40'

No. Appearing:

Wild 1d8, Lair 4d8

Save As:

Fighter: 3

Morale:

8

Treasure Type:

L

XP:

100

A Swamp Monster is a humanoid creature that stands around 7’ tall. Moss, vines, and other small vegetation grow all over its body, giving its skin a greenish hue as it ages; when a swamp monster is born its skin is a dull blue color. Due to its natural camouflage, in swamps, marshes, and bogs swamp monsters surprise on a roll of 1-4 on a d6. Anyone encountering a swamp monster will flee immediately unless a save vs. Petrify is made; those surprised attempt the save at a -5. A swamp monster dares not stray from its habitat, as it believes that the sticky ground holds it down.

A swamp monster is a semi-intelligent being and lives in a small mud hut it builds; these require a secret door check to find. All treasure recovered from a swamp monster will be covered in mud; it will take 4 turns to find all the treasure in a swamp monster village. There are normally 4 swamp monsters living in a single hut. Creatures that stray into a swamp monster's hut must make a save vs. Death Ray or be stuck in the mud until a successful save is made on a successive round.