Normal |
Small |
|
---|---|---|
Armor Class: |
13 |
12 |
Hit Dice: |
4 + 2* (+5) |
2 + 2* (+3) |
No. of Attacks: |
1 slam or 1 weapon |
1 slam |
Damage: |
1d6+1 or by weapon |
1d4+1 |
Movement: |
30' |
30' |
No. Appearing: |
1, Wild 1d4 |
1d4 |
Save As: |
Fighter: 4 |
Fighter: 2 |
Morale: |
12 |
12 |
Treasure Type: |
None |
None |
XP: |
280 |
100 |
Living Scarecrows are mindless and less sophisticated constructs. Commonly called harvest golems, they are created from a wooden frame with some old worn clothing, stuffed with hay, and topped with a carved pumpkin for a head. It is commonly seen in the fields during the harvest.
While most are unarmed, some living scarecrows are equipped with a threshing flail (treat as a mace), a pitchfork (treat as spear), or a harvesting scythe (treat as a pole arm). It has a +1 bonus to both attack and damage rolls in melee combat due to its magical strength. It also has Darkvision out to 60' and is immune to fear.
Unlike other golems, living scarecrows are not immune to mundane forms of attack and only has 25% resistance to magic spells. In addition, due to the materials in their construction the living scarecrow is weak against fire, taking 1 extra point per die of damage from fire attacks and suffers a -2 penalty to saves against fire-based attacks. It also has a -1 penalty to initiative rolls.
Small Living Scarecrows are just like their bigger cousins, but are about the size of a Halfling or a Human child.