Armor Class: |
24‡ |
Hit Dice: |
10* (+7) |
No. of Attacks: |
2 claws/1 bite |
Damage: |
1d6/1d6/1d8 |
Movement: |
30' Fly 60' |
No. Appearing: |
1d4, Wild 2d3, Lair 1d4 |
Save As: |
Fighter: 10 |
Morale: |
10 |
Treasure Type: |
D |
XP: |
1390 |
Wind Salamanders come from the Elemental Plane of Air. A wind salamander looks like a giant winged lizard, similar to a dragon but more sleek. It is nearly transparent, making them hard to spot and surprising on 1-4 on 1d6.
A wind salamander is constantly surrounded by strong winds, and all creatures within 20' must save vs. Petrify or be pushed 1d6×10' away. Those who succeed at this saving throw are reduced to half movement. This powerful wind deflects missile weapons in a fashion nearly identical to the spell protection from normal missiles.
Wind salamanders are intelligent and can speak the language of the Plane of Air, and many will also know Elvish, Common, or Dragon.