Armor Class: |
16 |
Hit Dice: |
3* |
No. of Attacks: |
1 weapon |
Damage: |
1d8 or by weapon |
Movement: |
20' |
No. Appearing: |
See Deadringer entry |
Save As: |
Fighter: 3 |
Morale: |
12 |
Treasure Type: |
None |
XP: |
150 |
A Resonated is an undead skeletal being created by a deadringer. It will seek anyone who bears the deadringer's curse. A resonated has such strong magic running through it that it regenerates 1d8 HP per hour. Upon reaching 0 HP it must wait until it reaches full HP before moving again. A resonated will continue to regenerate until the deadringer's curse is removed or the PCs kill the one who is cursed; after this the deadringer can be killed permanently. A resonated takes half damage from edged weapons and only 1 from bolts arrows or sling bullets. It is immune to control magic but can be Turned.