Armor Class:

14

Hit Dice:

1+2

No. of Attacks:

1 weapon + 1 bite

Damage:

1d6 or by weapon + 1d4

Movement:

30' Unarmored 40'

No. Appearing:

1d6, Wild 2d4, Lair 4d8

Save As:

Fighter: 1

Morale:

9

Treasure Type:

Q, R each; D, K in lair

XP:

25

Norkers are fully subterranean members of the goblin races. A norker most closely resembles a hobgoblin but tends towards a more primitive demeanor. Each has long protruding fangs which sets it apart from its hobgoblin kin. A norker is hairless with tough leathery skin. It does not normally utilize armor or even clothing, wearing a belt with a loincloth at most. When using a small- or medium-sized melee weapon, a norker may also bite for 1d4 damage with its long fangs. It has Darkvision with a 90' range.

One out of every five norkers will be a warrior of 3+6 HD (145 XP) and even tougher skin (AC 15). Regular norkers gain a +1 bonus to their morale if they are led by a warrior. In norker lairs, one out of every ten will be a chieftain of 5+10 HD (360 XP) with AC 16 and a +1 bonus to damage due to strength.