Armor Class: |
14 |
Hit Dice: |
1+2 |
No. of Attacks: |
1 weapon + 1 bite |
Damage: |
1d6 or by weapon + 1d4 |
Movement: |
30' Unarmored 40' |
No. Appearing: |
1d6, Wild 2d4, Lair 4d8 |
Save As: |
Fighter: 1 |
Morale: |
9 |
Treasure Type: |
Q, R each; D, K in lair |
XP: |
25 |
Norkers are fully subterranean members of the goblin races. A norker most closely resembles a hobgoblin but tends towards a more primitive demeanor. Each has long protruding fangs which sets it apart from its hobgoblin kin. A norker is hairless with tough leathery skin. It does not normally utilize armor or even clothing, wearing a belt with a loincloth at most. When using a small- or medium-sized melee weapon, a norker may also bite for 1d4 damage with its long fangs. It has Darkvision with a 90' range.
One out of every five norkers will be a warrior of 3+6 HD (145 XP) and even tougher skin (AC 15). Regular norkers gain a +1 bonus to their morale if they are led by a warrior. In norker lairs, one out of every ten will be a chieftain of 5+10 HD (360 XP) with AC 16 and a +1 bonus to damage due to strength.