Armor Class: |
14 to 16 |
Hit Dice: |
3** to 5** |
No. of Attacks: |
2 hooves/1 bite or 1 breath |
Damage: |
1d6/1d6/1d10 or 1d6 per HD |
Movement: |
80' (10'), Fly 160' (10') |
No. Appearing: |
1 (+1 Dread Horseman) |
Save As: |
Fighter: 2 to 4 |
Morale: |
12 |
Treasure Type: |
None |
XP: |
205 to 450 |
Hell Steeds are horses born from Hell; these beasts are often used as war mounts for dread horsemen. This horse has a withered, skeletal look about it, and a hide colored blood red, bone white, or ash black. Its hooves, mane, and tail are all made out of hellish green fire and it breathes such flames. A hell steed can also fly as if running on the air itself, leaving a trail of flaming green hoof prints in its wake. As an undead, it is immune to sleep, charm, and hold magic, and can be Turned by a Cleric.
Aggressive and territorial, a hell steed will attack anything that it believes to be a threat or competitor. In combat it mainly attacks with its hooves and a bite. It can also breathe fire in a 15' long by 15' wide cone for 1d6 damage per HD; those in the area-of-effect may save vs. Dragon Breath for half damage. The hell steed may breathe fire a number of times per day equal to its Hit Dice.