Armor Class:

19

Hit Dice:

7**

No. of Attacks:

2 bite or 1 breath or constrict*

Damage:

2d4/2d4 or breath or 1d6*

Movement:

20' Swim 60’

No. Appearing:

Lair 1d3+1

Save As:

Fighter: 13

Morale:

10

Treasure Type:

H+J

XP:

1,500

Sea Geminate Serpents live in oceans and other large bodies of water. Each bite it takes has a 30% chance of paralyzing the target unless a save is made. Excelling in underwater combat, a sea geminate serpent prefers to blast its opponents off ships and boats by firing water from its mouth. However, once this has been done it must spend 1d4-1 rounds underwater filling up to do this again. Anything hit by a water spray will be moved five times the sea geminate serpent’s age category feet away from it, usually off their ship; a save vs. Dragon Breath can be made to dodge. Sea geminate serpents do not have lungs, and can only spend 5 rounds above water before needing to dive again; they must be submerged for at least 1 round to fully replenish their breath. Sea geminate serpents have their lairs in underwater caves, in the shallows safe from larger water-dwelling creatures.

Sea Geminate Serpent Age Table

Age Category

1

2

3

4

5

6

7

Length

50’

70’

80’

100’

110’

130’

150’

Hit Dice

6

6

7

7

8

8

9

Attack Bonus

+6

+7

+7

+7

+8

+9

+9

Breath Type

Water Spray (Line)

Length

40’

50’

60’

60’

70’

75’

Width

10’

10’

20’

20’

30’

30’

Bite

1d6

1d8

2d4

2d4

3d4

4d4

3d6

Constrict

1d4

1d4

1d6

1d6

2d6

3d4

3d6

Talk

10%

20%

40%

50%

60%

70%