Armor Class: |
19 |
Hit Dice: |
7** |
No. of Attacks: |
2 bite or 1 breath or constrict* |
Damage: |
2d4/2d4 or breath or 1d6* |
Movement: |
20' Swim 60’ |
No. Appearing: |
Lair 1d3+1 |
Save As: |
Fighter: 13 |
Morale: |
10 |
Treasure Type: |
H+J |
XP: |
1,500 |
Sea Geminate Serpents live in oceans and other large bodies of water. Each bite it takes has a 30% chance of paralyzing the target unless a save is made. Excelling in underwater combat, a sea geminate serpent prefers to blast its opponents off ships and boats by firing water from its mouth. However, once this has been done it must spend 1d4-1 rounds underwater filling up to do this again. Anything hit by a water spray will be moved five times the sea geminate serpent’s age category feet away from it, usually off their ship; a save vs. Dragon Breath can be made to dodge. Sea geminate serpents do not have lungs, and can only spend 5 rounds above water before needing to dive again; they must be submerged for at least 1 round to fully replenish their breath. Sea geminate serpents have their lairs in underwater caves, in the shallows safe from larger water-dwelling creatures.
Sea Geminate Serpent Age Table
Age Category |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
Length |
50’ |
70’ |
80’ |
100’ |
110’ |
130’ |
150’ |
Hit Dice |
6 |
6 |
7 |
7 |
8 |
8 |
9 |
Attack Bonus |
+6 |
+7 |
+7 |
+7 |
+8 |
+9 |
+9 |
Breath Type |
Water Spray (Line) |
||||||
Length |
40’ |
50’ |
60’ |
60’ |
70’ |
75’ |
|
Width |
10’ |
10’ |
20’ |
20’ |
30’ |
30’ |
|
Bite |
1d6 |
1d8 |
2d4 |
2d4 |
3d4 |
4d4 |
3d6 |
Constrict |
1d4 |
1d4 |
1d6 |
1d6 |
2d6 |
3d4 |
3d6 |
Talk |
10% |
20% |
40% |
50% |
60% |
70% |