Armor Class:

14 (see below)

Hit Dice:

2

No. of Attacks:

1 claw

Damage:

1d6

Movement:

30'

No. Appearing:

2d4+3

Save As:

Fighter: 2

Morale:

12

Treasure Type:

None

XP:

75

Gellybones are skeletons that have passed through a special magical procedure that converted their bones into a gelatin-like structure. They take only half damage from blunt weapons, and only a single point from arrows, bolts, or sling stones (plus any magical bonus). As with all undead, they can be Turned by a Cleric, and are immune to sleep, charm, or hold magic. As they are mindless, no form of mind reading is of any use against them.