Armor Class: |
16 (12)‡ |
Hit Dice: |
2+2* |
No. of Attacks: |
1 weapon or breath |
Damage: |
By weapon or 2d4 |
Movement: |
30' |
No. Appearing: |
Wild 3d8, Lair 10d10 |
Save As: |
Fighter: 2 |
Morale: |
8 |
Treasure Type: |
Q, S, U individually; B in lair |
XP: |
100 |
Usually found in arid regions of volcanic activity, a Fyrenewt is perhaps distantly related to wugs (see the Basic Fantasy Field Guide volume 1) or lizard men (see the Basic Fantasy RPG Core Rules). A fyrenewt has the general appearance of a man-sized humanoid amphibian of the salamander sort. Rather than slick or slimy, a fyrenewt's skin is rather rough and sandy in texture and has hues of crimson-tinted browns. Fyrenewts speak their own language.
The typical fyrenewt warrior wears chainmail armor and wields a metal weapon such as a sword or metal-shafted lance. In addition to a weapon attack, the fyrenewt can breathe forth a spray (cone-shaped) of fluid that instantly ignites upon contact with air. This breath weapon is usable no more than once every ten rounds, and causes 2d4 damage (or half if a save vs. Dragon Breath succeeds) to any creatures within 10’ in front of the fyrenewt.
A fyrenewt is immune to non-magical fire attacks, and even against magical fire it takes only half damage, and saves are made at +4. Conversely, cold-based attacks against a fyrenewt causes double damage and the fyrenewt has an additional -2 penalty on any appropriate saves.
Fyrenewts have stronger leaders that wear plate mail (AC 18) and have 4+4 hit dice (280 XP). This leader's breath weapon causes 4d4 damage (1d4 per HD). There may be even stronger chieftains or kings. About 1d4 fyrenewts may also be a priest with Clerical levels equivalent to one's HD. They prefer spells involving heat, flame, or fire. If the GM utilizes the optional druid supplement, then the fyrenewt may choose fire-oriented spells from the druid spell list. Even traditional spells are often cast in such a way as to include fire, smoke, heat or the like in ways that are cosmetic only. For instance, a protection from evil spell might appear to line the fyrenewt in a flame-like aura.