Armor Class: |
16 |
Hit Dice: |
6* |
No. of Attacks: |
2 claws/1 bite or 6 spikes |
Damage: |
1d4/1d4/2d4 or 1d6 |
Movement: |
40' Fly 90’ |
No. Appearing: |
1d2, Lair 1d3 |
Save As: |
Fighter: 6 |
Morale: |
9 |
Treasure Type: |
D |
XP: |
555 |
A Fell Manticore is a crossbreed of the common manticore and a displacer beast. Slightly smaller and leaner than a normal manticore, it is otherwise similar in appearance, except that its skin and fur are jet black, like a displacer beast. If three are encountered in a lair, the third will be a juvenile (roll % and adjust accordingly), as the juveniles fight amongst themselves until only the strongest of the litter remains.
A fell manticore has all of the usual abilities of the common manticore, including the ability to shoot spikes from its tail (6 per round, 24 spikes total; it can regrow two spikes per day). Each also possesses the light-warping qualities of a displacer beast, causing it to appear to be 3’ from its actual position, imposing a -2 penalty on opponents’ attack rolls and granting it a +2 bonus to saving throws.