Armor Class:

16

Hit Dice:

6*

No. of Attacks:

2 claws/1 bite or 6 spikes

Damage:

1d4/1d4/2d4 or 1d6

Movement:

40' Fly 90’

No. Appearing:

1d2, Lair 1d3

Save As:

Fighter: 6

Morale:

9

Treasure Type:

D

XP:

555

A Fell Manticore is a crossbreed of the common manticore and a displacer beast. Slightly smaller and leaner than a normal manticore, it is otherwise similar in appearance, except that its skin and fur are jet black, like a displacer beast. If three are encountered in a lair, the third will be a juvenile (roll % and adjust accordingly), as the juveniles fight amongst themselves until only the strongest of the litter remains.

A fell manticore has all of the usual abilities of the common manticore, including the ability to shoot spikes from its tail (6 per round, 24 spikes total; it can regrow two spikes per day). Each also possesses the light-warping qualities of a displacer beast, causing it to appear to be 3’ from its actual position, imposing a -2 penalty on opponents’ attack rolls and granting it a +2 bonus to saving throws.