Armor Class: |
23 |
Hit Dice: |
3* |
No. of Attacks: |
2 bludgeon |
Damage: |
1d6/1d6 |
Movement: |
60' |
No. Appearing: |
3d10 HD worth |
Save As: |
Fighter: 3 |
Morale: |
12 |
Treasure Type: |
300 gp worth of crystals |
XP: |
175 |
The most common form that the spheres take is the Sphere Minor. It is a roughly-humanoid form that uses its arm-like appendages to bludgeon its foes. It can move startlingly fast; once per day it can double its movement rate for 3 rounds.
Upon its defeat, the sphere minor will explode into a hail of ordinary spheres, doing 4d6 points of damage to all within 10’ who fail to save vs. Death Ray.