Armor Class: |
20 |
Hit Dice: |
12* |
No. of Attacks: |
2 bludgeon or 2d4 sphere shots |
Damage: |
1d6/1d6 or 1d4 each |
Movement: |
60' |
No. Appearing: |
3d10 HD worth |
Save As: |
Fighter: 3 |
Morale: |
12 |
Treasure Type: |
1,200 gp worth of crystals |
XP: |
1,975 |
The most powerful form is the Sphere Major, a towering monstrosity that stands 12’ high. It uses its club-like arms to bludgeon foes. Alternatively it can shoot out 2d4 clusters of spheres; each of these shots will remove a hit dice from the sphere major. The spheres shot out will then coalesce into a Sphere Recombinant.