Armor Class: |
13 |
Hit Dice: |
2* |
No. of Attacks: |
1 fist or beam weapon |
Damage: |
1d3 or 1d8 |
Movement: |
90' (30') |
No. Appearing: |
1d6 |
Save As: |
Fighter: 2 |
Morale: |
7 |
Treasure Type: |
None |
XP: |
100 |
An Alokin is an alien creature that stands about 4 feet tall and has rubbery reddish skin. Its thick skin helps absorb blows, which gives it a natural armor class of 13. It prefers to use a beam weapon that does 1d8 points of damage. If captured, this weapon may be used by player characters, but with a -2 penalty to a ranged attack roll. The captured weapon will have 2d6 charges remaining.
An alokin has the ability to stretch one of its arms to a length of 10 feet; this counts as its movement action for that round. It grants a +2 bonus to hit on a single melee attack the first time it uses this ability during an encounter.