Armor Class:

13

Hit Dice:

2*

No. of Attacks:

1 fist or beam weapon

Damage:

1d3 or 1d8

Movement:

90' (30')

No. Appearing:

1d6

Save As:

Fighter: 2

Morale:

7

Treasure Type:

None

XP:

100

An Alokin is an alien creature that stands about 4 feet tall and has rubbery reddish skin. Its thick skin helps absorb blows, which gives it a natural armor class of 13. It prefers to use a beam weapon that does 1d8 points of damage. If captured, this weapon may be used by player characters, but with a -2 penalty to a ranged attack roll. The captured weapon will have 2d6 charges remaining.

An alokin has the ability to stretch one of its arms to a length of 10 feet; this counts as its movement action for that round. It grants a +2 bonus to hit on a single melee attack the first time it uses this ability during an encounter.