Armor Class: |
13 |
Hit Dice: |
1* |
No. of Attacks: |
2 claws/1 bite |
Damage: |
1d3 claw, 1d3 bite + disease |
Movement: |
30' |
No. Appearing: |
1d12 |
Save As: |
Fighter: 1 |
Morale: |
9 |
Treasure Type: |
None |
XP: |
37 |
A Leper Zombie shuffles toward its prey with grim purpose and hatred. More agile than other types of zombies, it is far more deadly as it carries a horrible disease that resembles leprosy.
It does not seek to consume living folk, but instead slay them. A leper zombie may be Turned by a Cleric (as a ghoul) and is immune to sleep, charm, and hold spells.
Humanoids bitten by leper zombies may be infected with zombie leprosy. Each time a humanoid is bitten or clawed, there is a 10% (cumulative per bite and blow) chance of the infection being passed. The afflicted humanoid is allowed to save vs. Death Ray; if the save is failed, the humanoid dies in 3 days. An afflicted humanoid who dies of zombie leprosy rises as a leper zombie at midnight of the following day.
Equipment, arms, and armor of one slain by a leper zombie (or used to destroy a leper zombie) carries a 5% chance of transmitting the disease each day. The infection can be removed from gear by washing in holy water, heating with fire, or casting bless on each item.