Armor Class:

15 ‡

Hit Dice:

4*

No of Attacks:

1 punch or 1 bite

Damage:

1d6+3 punch, 1d3 bite + special

Movement:

30'

No. Appearing:

1d4, Wild 1d4, Lair 2d4

Save As:

Fighter: 4

Morale:

9

Treasure Type:

B

XP:

280

A Vampire Spawn is an undead creature that is created when a vampire slays a mortal. Like their creators, a vampire spawn remains bound to its coffin and to the soil of its grave. It appears much as it did in life, except somehow hardened by its transformation.

A vampire spawn uses its inhuman strength when engaging mortals, hammering its foes with powerful blows. On any natural 20 attack roll, a vampire spawn will bite and drain the blood of its victim. The bite deals 1d3 points of damage and drains one level from the victim; a successful saving throw vs. Death Ray negates the latter effect (see Energy Drain in the Encounter section of the Basic Fantasy RPG Core Rules for details). A vampire spawn heals 1d8 hp for each level it drains. Once it bites, the vampire spawn will hold fast and drain the victim each round automatically; only a failed morale check or the death of the vampire spawn will break this hold.

Like vampires, a vampire spawn is unharmed by non-magical weapons and is immune to sleep, charm, and hold spells. A vampire spawn can be Turned by a Cleric (as a vampire). However, unlike its creator it can be slain when its hp is reduced to 0.