Armor Class: |
15 ‡ |
Hit Dice: |
4* |
No of Attacks: |
1 punch or 1 bite |
Damage: |
1d6+3 punch, 1d3 bite + special |
Movement: |
30' |
No. Appearing: |
1d4, Wild 1d4, Lair 2d4 |
Save As: |
Fighter: 4 |
Morale: |
9 |
Treasure Type: |
B |
XP: |
280 |
A Vampire Spawn is an undead creature that is created when a vampire slays a mortal. Like their creators, a vampire spawn remains bound to its coffin and to the soil of its grave. It appears much as it did in life, except somehow hardened by its transformation.
A vampire spawn uses its inhuman strength when engaging mortals, hammering its foes with powerful blows. On any natural 20 attack roll, a vampire spawn will bite and drain the blood of its victim. The bite deals 1d3 points of damage and drains one level from the victim; a successful saving throw vs. Death Ray negates the latter effect (see Energy Drain in the Encounter section of the Basic Fantasy RPG Core Rules for details). A vampire spawn heals 1d8 hp for each level it drains. Once it bites, the vampire spawn will hold fast and drain the victim each round automatically; only a failed morale check or the death of the vampire spawn will break this hold.
Like vampires, a vampire spawn is unharmed by non-magical weapons and is immune to sleep, charm, and hold spells. A vampire spawn can be Turned by a Cleric (as a vampire). However, unlike its creator it can be slain when its hp is reduced to 0.