Armor Class: |
13 (see below) |
Hit Dice: |
2* |
No. of Attacks: |
1 punch or weapon |
Damage: |
1d6 or by weapon |
Movement: |
50' |
No. Appearing: |
2d4 |
Save As: |
Fighter: 2 |
Morale: |
12 |
Treasure Type: |
None |
XP: |
100 |
A Crimson Bones is a special type of undead, created through a combination of alchemy and necromancy. It appears as a normal skeleton in all regards except it is blood-red in color. It obeys the will of its creator or greater undead beings. Each time a crimson bones is reduced to 0 hp it is destroyed as normal; however, 1d4 rounds later it will rise again with half its previous hp allotment (round up). It will continue to rise when struck down, unless targeted by a bless spell, doused with holy water, or otherwise subjected to holy powers as determined by the GM. A crimson bones will otherwise regenerate 1 hp per day.
Like an ordinary skeleton, it only takes half damage from edged weapons, and only a single point from arrows, bolts, or sling stones (plus any magical bonus). As with all undead, it can be Turned by a Cleric (as a zombie), and any destroyed in this way will not return. It is immune to sleep, charm, and hold spells. Being mindless, no form of mind reading is of any use against it. A crimson bones never fails morale and always fights until destroyed.