Armor Class: |
13 |
Hit Dice: |
3 |
No. of Attacks: |
1 slam |
Damage: |
1d6 slam |
Movement: |
10' |
No. Appearing: |
1d4, Wild 1d4, Lair 1d4 |
Save As: |
Fighter: 3 |
Morale: |
11 |
Treasure Type: |
None |
XP: |
145 |
A Necrotic Ooze is an undead slime creature that resembles nothing more than a sickly mass of sticky, oozing yellow-white puss with pustules of running clear liquid on its exterior. It attacks with a tentacle-like pseudopod.
As with all undead, it can be Turned by a Cleric (as a wight), and is immune to sleep, charm, or hold spells. As it is mindless, mind reading is useless. It is likewise immune to disease and poison.
The GM should keep track of who is struck by one; after a fight is over, each stricken victim must save vs. Poison; if this save fails, the victim will suffer a rotting disease that deals 1d4 points of damage per day unless cured by cure disease (normal healing has no effect). If slain by the rotting disease, the victim will quickly turn into a necrotic ooze.