Armor Class: |
18 to 21 |
Hit Dice: |
8 to 12 (AB +10) |
No. of Attacks: |
5 to 8 bites |
Damage: |
2d6 bite |
Movement: |
20' (10') |
No. Appearing: |
1, Lair 1 |
Save As: |
Fighter: 8 to 12 |
Morale: |
11 |
Treasure Type: |
None |
XP: |
8 HD 825; 9 HD 1075; 10 HD 1,30011 HD 1,575; 12 HD 1,875 |
A Hydramander is a multi-headed creature from the dimension of Nazgor. The body of a hydramander is similar to the body of a hydra; however, the hydramander has no eyes. It depends on sound to locate prey (treat as Darkvision out to 60 feet). Thus, a silent opponent is as good as invisible to the monster.
The individual heads of a hydramander may be attacked; 12 points of damage must be dealt to disable each head.