Armor Class: |
15 |
Hit Dice: |
7** |
No. of Attacks: |
1 slam |
Damage: |
3d4 slam |
Movement: |
10' |
No. Appearing: |
1 |
Save As: |
Fighter: 7 |
Morale: |
10 |
Treasure Type: |
None |
XP: |
800 |
A master of deception, a Mimic can assume the general shape of any object or creature that fills roughly 150 cubic feet. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who closely examines the mimic can easily detect the ruse. A mimic can speak Common. In combat a mimic will often surprise an unsuspecting adventurer by lashing out with a heavy pseudopod.
A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on an open doors check to pull the weapon free. Strong alcohol dissolves the adhesive in 3 rounds. A mimic can dissolve its adhesive at will, and the substance will break down 5 rounds after the creature dies.