Armor Class: |
16 |
Hit Dice: |
2* |
No. of Attacks: |
1 bite |
Damage: |
1d4 bite |
Movement: |
40' Swim 20' |
No. Appearing: |
1d6, Lair 2d6 |
Save As: |
Fighter: 2 |
Morale: |
7 |
Treasure Type: |
None |
XP: |
100 |
A Shocker Lizard has a pale gray or blue underside and a darker hue on its back. It is about 1 foot tall at the shoulder and weighs 25 pounds. This lizard is typically found in warm marshes.
Once per round, a shocker lizard can deliver an electrical shock to a single opponent within 5 feet. This attack will stun on a failed save vs. Death Ray. Whenever two or more shocker lizards are within 20 feet of each other, they can work together to create a lethal shock. This effect has a radius of 20 feet, centered on any one contributing lizard. The shock deals 2d8 electrical damage for each lizard contributing to it (maximum 12d8); a successful save vs. Death Ray reduces the damage by half.
A shocker lizard relies on its electrical abilities in combat and can automatically detect any electrical discharges within 100 feet. It tends to bite only after attempting to shock an opponent. A solitary lizard flees once it delivers its shocks, but if other shocker lizards are nearby, it will home in on its comrades’ discharges.