Armor Class:

15

Hit Dice:

3*

No. of Attacks:

1 breath

Damage:

2d6 fire

Movement:

20' Fly

No. Appearing:

1d6

Save As:

Magic-User: 3

Morale:

9

Treasure Type:

U

XP:

175

A Jack O’Lanterns is a strange sentient pumpkin (or other such gourds or squash) with a lit candle inside it. That it was created by a mad wizard is obvious. Each individual jack o'lantern has a distinctive personality that is generally mirrored by the expression carved into its face. They are always encountered within a mile or two of the pumpkin patch where they originally grew. When a jack o'lantern is at rest or otherwise inert, it is impossible to tell from a normal fruit, as each can close its carved eyes, mouth, and other apertures and appear entirely ordinary.

A jack o’lantern can project fire from its openings; this breath weapon is in the form of a cone five feet wide at the base with a range of five feet in front of the creature. Anyone caught in the blaze suffers 2d6 points of fire damage; a save vs. Dragon Breath allows the victim to suffer only half damage. Furthermore, they can fly (as the spell, at a rate of 20' per round) at will.

This monster is a construct similar to a golem, and thus is immune to poison, fire, charm, and sleep. It takes double damage from ice or cold. Water or wind-based attacks may snuff the monster's candle, if it fails a saving throw vs. Death Ray. If a jack o'lantern's candle is snuffed, it becomes instantly dormant; re-lighting the candle will restore it to life.