Armor Class:

14

Hit Dice:

4*

No. of Attacks:

2 fists or 1 weapon

Damage:

1d8+3 fists or by weapon +3

Movement:

30'

No. Appearing:

1

Save As:

Fighter: 4

Morale:

10

Treasure Type:

C

XP:

280

A Gump is a large and blubbery humanoid that stands just over a head taller than a human male, with a broad, jagged toothed grin and small deep-set eyes. Meeting the gaze of a gump is dangerous.

Anyone who meets the gaze of a gump must save vs. Paralysis at +2 or suffer the effects of a hold person spell for 1d4+1 rounds. Anyone facing a gump in combat is deemed to have met its gaze, as is anyone who is surprised by the monster. Those who attempt to fight a gump while averting their eyes suffer a -4 penalty on attack rolls. It is safe to view a gump's reflection in a mirror or other reflective surface; anyone using a mirror to fight a gump suffers a penalty of -2 to attack. Characters fighting a gump must make the saving throw each round if not taking measures to avoid the monster's gaze.

A gump communicates with an odd jibbering and slobbery voice that is difficult to understand. It can also speak Common and the languages of goblinoid creatures.