Armor Class: |
14 |
Hit Dice: |
4* |
No. of Attacks: |
2 fists or 1 weapon |
Damage: |
1d8+3 fists or by weapon +3 |
Movement: |
30' |
No. Appearing: |
1 |
Save As: |
Fighter: 4 |
Morale: |
10 |
Treasure Type: |
C |
XP: |
280 |
A Gump is a large and blubbery humanoid that stands just over a head taller than a human male, with a broad, jagged toothed grin and small deep-set eyes. Meeting the gaze of a gump is dangerous.
Anyone who meets the gaze of a gump must save vs. Paralysis at +2 or suffer the effects of a hold person spell for 1d4+1 rounds. Anyone facing a gump in combat is deemed to have met its gaze, as is anyone who is surprised by the monster. Those who attempt to fight a gump while averting their eyes suffer a -4 penalty on attack rolls. It is safe to view a gump's reflection in a mirror or other reflective surface; anyone using a mirror to fight a gump suffers a penalty of -2 to attack. Characters fighting a gump must make the saving throw each round if not taking measures to avoid the monster's gaze.
A gump communicates with an odd jibbering and slobbery voice that is difficult to understand. It can also speak Common and the languages of goblinoid creatures.