Armor Class: |
15 |
Hit Dice: |
2 |
No. of Attacks: |
1 battleaxe |
Damage: |
1d8 battleaxe |
Movement: |
30' |
No. Appearing: |
1d4, Wild 1d10+10, Lair 1d6 x10 |
Save As: |
Fighter: 2 |
Morale: |
7 |
Treasure Type: |
D |
XP: |
75 |
A Grimlock is a muscular humanoid with gray skin. It is blind, but its exceptional senses of smell and hearing allow it to notice foes nearby. As a result, it usually shuns ranged weapons and rushes to attack, brandishing stone battleaxes.
A grimlock can sense all foes within 40 feet as a sighted creature would. Beyond that range, treat all targets as having total concealment. A grimlock is susceptible to sound- and scent-based attacks, however, and is affected normally by loud noises, sonic spells (such as silence 15' radius) and overpowering odors. Negating a grimlock’s sense of smell or hearing reduces its ability to fight. If both of these senses are negated, a grimlock is effectively blinded. It is immune to gaze attacks, visual effects, illusions, and other attacks that rely on sight.