Armor Class: |
15 |
Hit Dice: |
1 |
No. of Attacks: |
1 punch or weapon (large form) |
Damage: |
1d4 or weapon (large form) |
Movement: |
40' |
No. Appearing: |
1d6, Wild 2d4, Lair 4d8 |
Save As: |
Fighter: 1 (Halfling bonuses) |
Morale: |
6 |
Treasure Type: |
1d4 random small gems |
XP: |
25 |
Gerbalaines are a very small race of fey beings. It has a mouse-like appearance, and because of its size it is often mistaken for a common field mouse unless examined closely. A gerbalaine is a tinkerer, using small bits of materials gathered to fashion its home; it often builds within walls, under floors, or otherwise right under the noses of big folk.
Up to 3 times per day, a gerbalaine may magically assume a larger form, growing to approximately halfling size. It is this form that gives the above statistics when pressed into a fight, although a gerbalaine is more likely to run away than fight. When in its natural mouse-size form, a gerbalaine has effectively only 1 hp, but is very difficult to hit (AC 22). A gerbalaine who saves (with Halfling bonuses) against an area-of-effect damaging spell takes no damage, and even if the save fails takes only half damage. A gerbalaine's skill with devices is comparable to a 10th-level Thief.