Armor Class:

15

Hit Dice:

1

No. of Attacks:

1 punch or weapon (large form)

Damage:

1d4 or weapon (large form)

Movement:

40'

No. Appearing:

1d6, Wild 2d4, Lair 4d8

Save As:

Fighter: 1 (Halfling bonuses)

Morale:

6

Treasure Type:

1d4 random small gems

XP:

25

Gerbalaines are a very small race of fey beings. It has a mouse-like appearance, and because of its size it is often mistaken for a common field mouse unless examined closely. A gerbalaine is a tinkerer, using small bits of materials gathered to fashion its home; it often builds within walls, under floors, or otherwise right under the noses of big folk.

Up to 3 times per day, a gerbalaine may magically assume a larger form, growing to approximately halfling size. It is this form that gives the above statistics when pressed into a fight, although a gerbalaine is more likely to run away than fight. When in its natural mouse-size form, a gerbalaine has effectively only 1 hp, but is very difficult to hit (AC 22). A gerbalaine who saves (with Halfling bonuses) against an area-of-effect damaging spell takes no damage, and even if the save fails takes only half damage. A gerbalaine's skill with devices is comparable to a 10th-level Thief.