Armor Class: |
13 (special, see below) |
Hit Dice: |
1* |
No. of Attacks: |
1 claws |
Damage: |
1d6 claws |
Movement: |
40' |
No. Appearing: |
Special |
Save As: |
Fighter: 1 |
Morale: |
12 |
Treasure Type: |
None |
XP: |
37 |
Each time a Derej Cat evades a strike (i.e. is attacked unsuccessfully) its armor class increases by 2 points. Its AC is reduced by 1 point per turn after combat ends, to a minimum of 13.