Armor Class: |
17 |
Hit Dice: |
6** |
No. of Attacks: |
1 punch or by spell |
Damage: |
1d6 punch |
Movement: |
40' |
No. Appearing: |
1d4 |
Save As: |
Fighter: 6 |
Morale: |
8 |
Treasure Type: |
None |
XP: |
610 |
The conditions that create a Cadaver is unknown, but it's rumored it arises in areas of dungeons or ruins that have been rich in undead for long periods of time. A cadaver is a corporeal undead creature bearing a physical resemblance to a ghoul. It is not exceptionally smart but shouldn't be underestimated. A cadavers is believed to subsist by eating the flesh of other undead creatures.
A cadavers attacks with powerful blows from its fists. As with all undead, it can be Turned by a Cleric (as a mummy), and is immune to sleep, charm or hold spells. It has all the powers and spells of an 8th-level Cleric, including the power to Turn undead. The spells the cadaver uses will typically include: 1st level: cure light wounds*, curse, and/or darkness; 2nd level: silence 15ft radius; 3rd level: bestow curse, speak with dead; 4th level: animate dead and/or dispel magic. Healing spells cast by a cadaver can even heal undead creatures.