Common |
Greater |
|
---|---|---|
Armor Class: |
14 ‡ |
19 ‡ |
Hit Dice: |
4* |
12* (AB +10) |
No. of Attacks: |
2 claws or 1 sting |
2 claws or 1 sting |
Damage: |
1d6+3 claw or 1d4+poison |
1d10+4 claw or 1d6+poison |
Movement: |
20' Fly 30' |
30' Fly 40' |
No. Appearing: |
Varies |
Varies |
Save As: |
Cleric: 4 |
Cleric: 12 |
Morale: |
12 |
12 |
Treasure Type: |
None |
None |
XP: |
280 |
1975 |
A Bone Horror is a large, vaguely humanoid creature constructed from bones and parts from several creatures, magically animated in service to its master. One has a massive zombie-like head flanked by twin skulls, large desiccated bat wings, and a gigantic scorpion-like tail. The bone horror attacks with its two sharp claws or its skeletal stinger; those struck by it must save vs. Poison or die.
Magical weapons, fire, or spells are required to damage a bone horror. One can be Turned by a Cleric (as a wight). As with other undead creatures, they are immune to sleep, charm or hold spells.
A Greater Bone Horror is simply a much larger and stronger version of the bone horror. The save against the greater bone horror's poison sting is made at a -4 penalty. Greater bone horrors are Turned as vampires.