Common

Greater

Armor Class:

14 ‡

19 ‡

Hit Dice:

4*

12* (AB +10)

No. of Attacks:

2 claws or 1 sting

2 claws or 1 sting

Damage:

1d6+3 claw or 1d4+poison

1d10+4 claw or 1d6+poison

Movement:

20' Fly 30'

30' Fly 40'

No. Appearing:

Varies

Varies

Save As:

Cleric: 4

Cleric: 12

Morale:

12

12

Treasure Type:

None

None

XP:

280

1975

A Bone Horror is a large, vaguely humanoid creature constructed from bones and parts from several creatures, magically animated in service to its master. One has a massive zombie-like head flanked by twin skulls, large desiccated bat wings, and a gigantic scorpion-like tail. The bone horror attacks with its two sharp claws or its skeletal stinger; those struck by it must save vs. Poison or die.

Magical weapons, fire, or spells are required to damage a bone horror. One can be Turned by a Cleric (as a wight). As with other undead creatures, they are immune to sleep, charm or hold spells.

A Greater Bone Horror is simply a much larger and stronger version of the bone horror. The save against the greater bone horror's poison sting is made at a -4 penalty. Greater bone horrors are Turned as vampires.