Armor Class:

11

Hit Dice:

1* to 5*

No. of Attacks:

1 weapon or spell

Damage:

1d6 or by weapon, or per spell

Movement:

30'

No. Appearing:

1d4 (see below)

Save As:

Magic-User: 2 to 10 (see below)

Morale:

8

Treasure Type:

R

XP:

1 HD 37; 2 HD 100; 3 HD 1754 HD 280; 5 HD 405

Occasionally a goblin is born different, developing a bluish tint to its skin during its childhood; such a creature is called a** Boglin**. An adult boglin has the abilities of a Magic-user of a level equal to twice the monster's hit dice. In any given goblin lair, there is a 10% chance that 1d4 boglins are present. Larger goblin societies, such as a goblin city or major fortress, will almost always have at least 1d4 boglins. They are almost never encountered alone.

A boglin receives a bonus of +4 on saves vs. any sort of magic.