Armor Class: |
11 |
Hit Dice: |
1* to 5* |
No. of Attacks: |
1 weapon or spell |
Damage: |
1d6 or by weapon, or per spell |
Movement: |
30' |
No. Appearing: |
1d4 (see below) |
Save As: |
Magic-User: 2 to 10 (see below) |
Morale: |
8 |
Treasure Type: |
R |
XP: |
1 HD 37; 2 HD 100; 3 HD 1754 HD 280; 5 HD 405 |
Occasionally a goblin is born different, developing a bluish tint to its skin during its childhood; such a creature is called a** Boglin**. An adult boglin has the abilities of a Magic-user of a level equal to twice the monster's hit dice. In any given goblin lair, there is a 10% chance that 1d4 boglins are present. Larger goblin societies, such as a goblin city or major fortress, will almost always have at least 1d4 boglins. They are almost never encountered alone.
A boglin receives a bonus of +4 on saves vs. any sort of magic.