Common |
Greater |
|
---|---|---|
Armor Class: |
17 ‡ |
19 ‡ |
Hit Dice: |
9 (AB +8) |
12 (AB +10) |
No. of Attacks: |
3/2 (see below) |
2 weapons |
Damage: |
By weapon +4 |
By weapon +6 |
Movement: |
30' |
30' |
No. Appearing: |
1 |
1 |
Save As: |
Fighter: 9 |
Fighter: 12 |
Morale: |
9 |
10 |
Treasure Type: |
Special |
Special |
XP: |
1075 |
1875 |
Blade Spirits are restless souls of warriors fallen on the battlefield. The body of a blade spirit appears as a rotting or desiccated form or sometimes seems to be assembled from various corpses, always carrying a distinctive melee weapon. The weapon itself is possessed with the undead spirit, which animates the form in order to continue its battles.
A blade spirit deals damage according to its weapon type with +4 added to the damage. Like most undead, a blade spirit is immune to poison, charm and hold spells. It may be Turned by a Cleric (as a wraith), but not destroyed permanently except as described below. A blade spirit can only be harmed by magical weapons.
Upon the defeat of a blade spirit, the animated body falls apart and the possessed sword goes dormant for 1d10 days. A remove curse spell cast on the weapon during this time will drive the spirit out of the weapon permanently; otherwise the spirit will begin reassembling a body.
A common blade spirit may make 3 weapon attacks every two rounds; this means one attack on every odd-numbered round, and two on every even-numbered round.
A Greater Blade Spirit is simply a more powerful spirit pursuing even greater ambitions. It deals more damage (+6 damage) and has magical weapons determined by the Game Master. They can be Turned by a Cleric (as a vampire), and the dispel evil spell is required to permanently destroy the spirit.