Armor Class: |
13 (see below) |
Hit Dice: |
1 |
No. of Attacks: |
1 weapon |
Damage: |
1d6 or by weapon |
Movement: |
40' |
No. Appearing: |
3d6, Wild 3d10 |
Save As: |
Fighter: 1 |
Morale: |
12 |
Treasure Type: |
None |
XP: |
25 |
Skeletons are mindless undead created by an evil Magic-User or Cleric, generally to guard a tomb or treasure hoard, or to act as guards for their creator. They take only ½ damage from edged weapons, and only a single point from arrows, bolts or sling stones (plus any magical bonus). As with all undead, they can be Turned by a Cleric, and are immune to sleep, charm or hold magic. As they are mindless, no form of mind reading is of any use against them. Skeletons never fail morale, and thus always fight until destroyed.