Armor Class: |
18 |
Hit Dice: |
4* |
No. of Attacks: |
2 fists |
Damage: |
1d8/1d8 + special |
Movement: |
10' |
No. Appearing: |
1d4 |
Save As: |
Fighter: 4 |
Morale: |
12 |
Treasure Type: |
None |
XP: |
280 |
If struck by a non-magical metal (even partially metal) weapon, the weapon may become stuck in the monster. If this happens, it cannot be removed until the statue is “killed.” The wielder is allowed a save vs. Spells to avoid this.