Armor Class:

13

Hit Dice:

2*

No. of Attacks:

2 claws/1 weapon + special

Damage:

1d4/1d4/1d6 or by weapon + special

Movement:

20' Fly 50' (10')

No. Appearing:

1d6, Wild 2d4, Lair 2d4

Save As:

Fighter: 2

Morale:

7

Treasure Type:

C

XP:

100

A harpy looks like a giant vulture bearing the torso and face of a human female. They are able to attack with their claws as well as with normal weapons, but their most insidious ability is their song. When a harpy sings, all creatures (other than harpies) within a 300' radius must succeed on a save vs. Spells or become charmed. The same harpy’s song cannot affect a creature that successfully saves again for 24 hours. A charmed victim walks toward the harpy, taking the most direct route available. If the path leads into a dangerous area (through ame, off a cliff, or the like), that creature is allowed a second saving throw to resist the charm. Charmed creatures can take no actions other than to defend themselves. A victim within reach of the harpy offers no resistance to the monster’s attacks. The effect continues for as long as the harpy sings, and for one round thereafter.