Armor Class:

21 ‡

Hit Dice:

10* (+9)

No. of Attacks:

2 claws/1 bite

Damage:

2d6/2d6/2d10

Movement:

60'

No. Appearing:

1

Save As:

Fighter: 5

Morale:

12

Treasure Type:

None

XP:

1,390

Amber golems are generally built to resemble lions or other great cats. They are able to detect invisible creatures or objects within 60', and can track with 95% accuracy through any terrain type.

A magical attack that deals electricity damage heals 1 point of damage for every 3 full points of damage the attack would otherwise deal. For example, an amber golem hit by a lightning bolt for 20 points of damage is instead healed up to 6 points. If the amount of healing would cause the golem to exceed its full normal hit points, the excess is ignored.