Armor Class: |
21 ‡ |
Hit Dice: |
10* (+9) |
No. of Attacks: |
2 claws/1 bite |
Damage: |
2d6/2d6/2d10 |
Movement: |
60' |
No. Appearing: |
1 |
Save As: |
Fighter: 5 |
Morale: |
12 |
Treasure Type: |
None |
XP: |
1,390 |
Amber golems are generally built to resemble lions or other great cats. They are able to detect invisible creatures or objects within 60', and can track with 95% accuracy through any terrain type.
A magical attack that deals electricity damage heals 1 point of damage for every 3 full points of damage the attack would otherwise deal. For example, an amber golem hit by a lightning bolt for 20 points of damage is instead healed up to 6 points. If the amount of healing would cause the golem to exceed its full normal hit points, the excess is ignored.